Blackdsn Blackdsn Blackdsn Blackdsn Blackdsn Blackdsn Blackdsn Blackdsn

0

Loading ...



HELPER TOOLS

QUICK ALL LAYER DELETE

This tool quickly delete all display layers.

 

   

CHANNEL SENSITIVITY

This tool helps to increase and decrease the speed of channelbox slider sensitivity to make minute movements.

 

   

 

 

QUICK CONSTRAINT

 

This tool quickly constrain two objects. It create object and orient constraint.

MAKE HORIZON

This tool quickly create a horizon for selected camera in viewport.

 

   

MESH OUTLINE TOOL

The main purpose of this tool is to create outlines of objects that match the exact silhouette of their shapes. It supports any deformable object and adapts to its shape, regardless of how it changes (e.g., rigs). Additionally, these outlines are not camera-based; they will work from any camera view in the viewport and remain visible in multiple cameras simultaneously. We can create outlines for multiple objects at once and adjust their attributes individually. 

By using this tool, we can create outlines for multiple objects at once and adjust their attributes, such as changing the outline size(thickness), color, and direction for each one. Additionally, outlines are supported and clearly visible on image planes as well. 

 

 

Options:

Outline Name  

Once we create the outline, its name will be visible in this option. If an outline has already been created, this option will display its name when we select the object. If the mesh name is shown, we can proceed to edit its attributes using the other options in the UI. 

 

Outline Width 

This option is used to adjust the size (thickness) of the outline. We can either use the slider or manually enter a value to control the size. 

 

Outline color 

Using this option, we can adjust the color of the selected object's outline. We can assign a unique color to each object. 

 

Show mesh 

This option controls the visibility of the object in the viewport. In this tool, I have used the holdout attribute of the mesh, which is like use background shader, but without using the shader.  

 

Flip side 

If the UV normals of a polygonal object are inverted, the outline may not be visible properly. In such cases, we can invert the direction to make it visible correctly on the appropriate side. 

For example:

When using this on Lidar, the UV normals are typically visible on the outside. If the scene is positioned inside the lidar model, this option can be used to flip the direction of the outline. 

 

Create 

It will generate the outline for selected objects. 

 

Show/Hide selected 

This option allows you to show or hide the outline of the selected objects. 

 

Show/Hide Outlines 

This option shows or hides all the outlines created by this tool in the scene. 

 

Delete selected 

This option deletes the outline of the selected objects. 

 

Delete all 

This option deletes all the outlines created by this tool in the scene.

 

 Notes: We can use this tool for lidar as well, but the vertex count should be below 20k. 

 

SMOOTH CURVE TOOL

SmoothCurves tool instantly smooths selected curves in the graph editor, enhancing animation fluidity with precision and efficiency.

This tool offers customizable smoothing options, empowering animators to achieve their desired results effortlessly.



HELPER TOOLS

FOLLOW US